Godot Pannable Camera: A re-usable camera helper for Godot

I put together a little camera script that should be useful for RPGs, platformers, and RTS games in the free software Godot Game Engine. It has a top-down (or angled) camera that has built in key-bindings for panning around using WASD keys. I wrote it to quickly prototype things like... Read »


Simple puzzle game graphics with Inkscape bevels

I'm about the opposite of a graphics expert, but I have discovered that by using Inkscape's built-in filters you can very quickly make some basic, initial assets for puzzle games, or UI elements for games of other genres. This is less a tutorial, more just to inspire other artistically-challenged people... Read »


Snippet: Godot Resource Queue

Need to build a loading screen in Godot? I took the resource queue example from the Godot Documentation, and cleaned it up a bit and put it in its own repo. This allows for background loading, a progress bar type screen, etc. Maybe other people will find a use for... Read »



Snippet: NIUM's 3D effect, in Godot

Recently on /r/gamedev there was a nice article about achieving NIUM's isometric voxel-ish 3D effect using layers of sprites. It's a very simple and obvious technique, you should read it if have a minute: 2D 3D in GameMaker Studio. Well, I implemented it in Godot! A hastily put-together example... Read »




Game dev with Godot: Unit testing your scripts

I wrote a little helper library to help you write unit tests for the logic in your Godot game's scripts. First things first: What is unit testing and why would you want it? A unit test is just some code that checks other code to make sure it does what... Read »


Michael B

Michael Bethencourt (@mbgamedev) is a developer based in California. He blogs about indie game development on his OS of choice, Linux.



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